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Showing posts with label DMC 5. Show all posts
Showing posts with label DMC 5. Show all posts

Sunday, 17 February 2013

Vergil ain't so tough (DMC 5 GAMEPLAY FROM MY PC)


I knew he would change his mind and I was hoping to get my hands on him. Guess what I never thought it would be so easy. Vergil is just a piece of cake, I expected too much. He use to be much stronger but now dante is much more aggressive than ever before.

Here is what i did:
  • You cannot fight him head-on, because he’ll simply block all your attacks that way.
  • Instead, attack him whenever he does anything to do damage you.
  • When Virgil goes down on one knee, go into Devil Trigger mode and then attack him to finish him off
  • Note that if you don’t have enough Orbs, fight his Phantom to get more.

(The screenshots below does not include any gameplay's pics, the screenshots here include only pics from cut-scenes)
  SCREENSHOTS 

 OTHER SCREENSHOTS  


DMC 5 REVIEW HITMAN ABSOLUTION REVIEW MARK OF NINJA REVIEW HALO 4 REVIEW

Monday, 28 January 2013

Call of duty Black Ops 2 retakes top spot as Devil May Cry tumbles in UK charts


This week's UK charts feature a very familiar face at the summit. Call of Duty: Black Ops 2, the country's best-selling game of last year, is back on top for the first time in 2013 thanks to a 20 percent bump in sales from the previous week. 

Despite it being a relatively quiet January - Ni No Kuni doesn't arrive in Europe until February 1 - DmC: Devil May Cry wasn't able to retain top spot this week. Ninja Theory's reboot fell from grace to No. 4 after a 64 percent drop in sales. Meanwhile, Assassin's Creed 3 went on a climb up to No. 5, ascending on the back of promotional discounts.

Otherwise it's the same ten games doing the limbo, lazily relaxing backs and limply looking over shoulders as they wait for the big hitters of February and March to take to the dance floor. You can boogie on past the break for the UK top ten.

Top 10 UK Software Sales (All Formats); week ending January 26:
  1. Call of Duty: Black Ops 2
  2. FIFA 13
  3. Far Cry 3
  4. DmC: Devil May Cry
  5. Assassin's Creed 3
  6. Need for Speed Most Wanted
  7. Just Dance 4
  8. Football Manager 2013
  9. Skyrim
  10. Hitman Absolution

Thursday, 24 January 2013

DmC prequel comic 'The Chronicles of Vergil' unleashes first digital issue


The first issue of Titan Comics' DmC: Devil May Cry prequel, The Chronicles of Vergil, is now available for download through comiXology. You can purchase either through a computer browser or through the comiXology app on iOS, Android and Kindle Fire.

This first issue of the proposed two-book run, written by Guillaume Dorison (AKA Izu) and illustrated by Robin Recht and Patrick Pion, leads up to the events of Ninja Theory's DmC game. The print version drops on May 15, and the follow-up issue hits comic store shelves on June 19. 

PRESS RELEASE :

TITAN COMICS LAUNCH DMC: DEVIL MAY CRY TIE-IN COMIC SERIES!

Titan Comics release tie-in comics to the bestselling videogame franchise DmC: Devil May Cry!


Titan Comics is pleased to announce the launch of the DmC: Devil May Cry: The Vergil Chronicles Comic, based on the all-new reimagining of the world-famous Devil May Cry videogame saga. The first of two tie-in comics is available digitally from today, coinciding with the release of new videogame installment, DmC: Devil May Cry. The two issues will hit comic stores in print from May.


The Devil May Cry series has sold over twelve million copies worldwide, spinning off into an animated series, graphic novels, manga, action figures, statuettes, clothing and more. The franchise has also just been picked up for adaptation by Screen Gems, the studio that produced the blockbusting Resident Evil movies.


The first of two comics, released digitally today, takes place before the game DmC: Devil May Cry and reveals the unmissable backstory of Vergil and Kat; with never-before-seen revelations!


This gorgeously illustrated story features chilling and resplendent art that takes the characters into stratospherically blockbuster dimensions of hellish action and atmosphere.


Freshly translated for a simultaneous release with the French edition, this beautifully illustrated story, in the vein of Titan's thrilling Assassin's Creedgraphic novels, is written by Guillaume Dorison aka Izu (Omega Complex) and illustrated by artists Robin Recht (The Third Testament) and Patrick Pion (Tomb Raider: Dark Aeons).


The two-part comic series is available to read today on the iPad, iPhone, Web, Android and Kindle Fire, exclusively through the comiXology app and comiXology.com


In print, DmC: Devil May Cry: The Vergil Chronicles #1 is on sale May 15 and #2 is on sale June 19.


Retailers can order DmC: Devil May Cry: The Vergil Chronicles #1 from the February 2013 edition of Diamond PREVIEWS. For updates retailers can sign-up to the Titan Comics retail newsletter, here or follow @TitanRetail on Twitter.


To keep up-to-date with news from Titan Comics, visit www.titan-comics.com or join us on Facebook or Twitter.

Monday, 21 January 2013

'DmC: Devil May Cry' premiere tears up UK charts


Capcom's DmC: Devil May Cry flies on the wings of angels and demons to debut at the top spot on Chart-Track's UK sales chart. The reboot, developed by Ninja Theory (Heavenly Sword), sold just over a third of what Devil May Cry 4 had when it combo-ed the number one spot in 2008.

The rest of the chart is full of the regular suspects, with FIFA 13 and Call of Duty: Black Ops 2 sliding down to second and third, respectively, to make room for the Capcom brawler. DmC was the only new release to chart in the top 40 last week. Stylishly swing past the break for the UK top ten.

Top 10 UK Software Sales (All Formats); week ending January 19:
  1. DmC: Devil May Cry
  2. FIFA 13
  3. Call of Duty: Black Ops 2
  4. Far Cry 3
  5. Need for Speed: Most Wanted
  6. Just Dance 4
  7. Football Manager 2013
  8. Hitman Absolution
  9. Skyrim
  10. Assassin's Creed 3

Sunday, 20 January 2013

DmC: Devil May Cry Review

 
Heaven, Hell, and the brothers in between.

Discard the whirlwind of swords and bullets. Ignore the howling demons. Hang up the trendy red coat. At the heart of the Devil May Cry series the conflict between Dante and Vergil has always been the coolest part of the show.

While the relationship between the brothers hit a high in Devil May Cry 3, it takes a different form in DmC: Devil May Cry, a "rebirth" of the series from UK-based studio Ninja Theory (Heavenly Sword, Enslaved). This troubled brotherhood -- and the divine battle waging around it -- finds more realistic footing in DmC and gets a seething booster shot of style and substance. The result is a smooth, shocking, and supremely intelligent entry in this legendary line of demonic death dealing.

At the start of it all is DmC's much-needed departure from the universe built by Capcom over the past 10 years. Many lamented the shift, shouting of blasphemy and regret, but the change has only refined Devil May Cry's storytelling, as well as delivered us a more relatable hero that still swaggers like the best of them. Dante remains a badass. He still wields the iconic sword Rebellion and the twin pistols Ebony and Ivory. But this time, he's not half human.

He's half angel. 


Born to a demon father and an angel mother, Dante and Vergil are Nephilim -- an ancient fusion of the two powers capable of slaying a sinister being like Mundus, the demon king. And from the beginning of DmC the two brothers work together to stop Mundus, who controls the world through contemporary means: debt, surveillance, and soft drinks. But underneath the human empire he's created bubbles a twisted, terrible realm of demonic influence, showcased by absolutely stunning visuals and environmental setpieces.

Vergil recruits Dante to help deal with Mundus. In the process, Dante uncovers the truth about his past, as well as his remarkable powers. Those powers drive the combat of DmC, which is where developer Ninja Theory exhibits some of its most intelligent design to date. From simple interface additions to brilliant combo structuring, elegance flows through DmC like rivers of demon blood.

 Limbo looks incredible. All the time.

In order to progress through each mission Dante fights in "human" form by default, wielding Rebellion and a selection of firearms in high style. Even if human mode was the only one available to players, Dante still has an ample supply of techniques at his disposal to dispatch opponents. Flurries of sword strokes and gunshots make every combo an exercise in extravagance, satisfying to execute but also easy to understand. The controller even vibrates to punctuate combo transition periods and help players decipher when to input the next command.

But Dante also has a demon form and angel form, both of which grant him instant access to a weapon other than Rebellion. While his demon weapons offer slow, powerful attacks, his angelic weapons provide fast, effective crowd control for larger groups of enemies. There's no limit to switching between these forms, and players need only hold a trigger to maintain them. This means that a single combo can not only incorporate every weapon in Dante's arsenal but also continue on endlessly, assuming he doesn't run out of demons to fight!

The intelligence of the DmC battle system doesn't end with enjoyable, intuitive combo creation. It also involves traversal, allowing Dante to pull enemies to him or grapple to them at will, eliminating the need to interrupt a combo and reposition mid-battle.



Combos fuel the ever-addictive style points system which returns in DmC and affects a player's overall mission ranking. But unlike the past Devil May Cry games the style system in DmC is transparent, displaying a live feed of moves and point values on the right side of the screen so players can better understand what they're doing to earn that coveted SSS rank.

Like the combat systems, enemies also exhibit intelligence -- but to the player's benefit. Every incoming attack is broadcasted in some way through either visual or aural cues (or both). This makes every fight fair -- or at least reasonable -- even during DmC's more difficult sections. Ninja Theory has even gone so far as to ensure that off-screen enemies reduce their aggression so as not to hit a player blind to enemy location.

This may sound like DmC is easy, but it's not. It boasts a stunning five difficulty levels, the first of which comes divided into three sub-difficulties for beginning players to select. Even the first unlockable difficulty level, Son of Sparda, enhances the challenge tenfold, hurling waves of more powerful legions at players within the first few minutes of the campaign. Battles may be fair and well designed, but they will not be easy.



Other elements to DmC's design help facilitate this fun and fair challenge. Pausing the game will reveal a timer which tracks how long players have been playing since the last checkpoint. This allows them to gauge their progress and decide if/when to use restorative items, or to suffer a score penalty and restart from a previous checkpoint.

 Dante is a much better character this time around.

Ninja Theory was also kind enough to provide a training mode in which an invincible demon bobs merrily on an all-white background, just waiting for Dante to pummel him until the world ends. This is a fantastic addition to the series, but a damage counter and other learning tools would have also been welcome here.

Despite the well-told story and brilliant combo system, DmC is not without a few minor faults. Without a dedicated lock-on button, dealing with large groups -- especially fliers -- and grappling specific enemies can be troublesome. And while the camera bravely attempts to keep pace with the action, it will fall behind or swing around to a poor angle on occasion.

These are mostly trivial complaints, however, and won't frustrate outside of a few discontented grunts. More concerning is the length of the story itself, which -- on the first run -- only takes 10 hours or less. During play this feels like a fine amount of time and DmC's pacing rarely falters. But in retrospect, DmC's narrative would have benefited from a little more meat. It's great and could have been further explored.

 Screw you, demons!

The PC version of DmC won't launch until later in January, but the Xbox 360 and PlayStation 3 versions contain identical content. Though it should be noted, with a certain severity, that the 360 version is clearly superior in this pair. Its PS3 counterpart struggles to keep a steady framerate which is sadly characteristic of PS3 games running on the Unreal Engine.

The Verdict

Long-time Devil May Cry fans unsure of Ninja Theory's treatment can abandon their fears. DmC hurls Dante into a newer, better world, complete with a glorious combat system and enough style to make old Dante proud.

This is digital action at its finest, steeped in the blood of angels, spiced with gunpowder, and garnished with a middle finger.



Friday, 18 January 2013

DmC’s Killer PC Version Will Be Worth The Wait

If you're a console-owning hack 'n slash 'n juggle fan, you've probably already got Ninja Theory's DmC on Xbox 360 or PS3. (And good for you: It's a fun game.) But if you're holding off and can wait another week, you should strongly consider waiting for the PC version, which comes out on January 25, a week from tomorrow.
 
I've been playing the game on PC for the last week, and it's a real killer. It's certainly a "port" of a console game, in that the menus and heads-up display are the same as the console version and there are no unique functions or mouse/keyboard-specific settings.

But it runs like a champ—my PC, an i5 Intel with a GTX 660 Ti graphics card, has no problem whatsoever running it at a locked 60 frames-per-second with the settings turned up to "Ultra" and the HD effects on.

You can actually set the refresh rate in the PC version of the game, though I found that I had some issues at first: I'd set it to 60Hz, which caused a lot of weird screen-tearing and flickering on my image. Often, Fraps would report the game running at more than 150fps, which seemed odd, though I couldn't tell if that was related to the issues I was having. The next time I started the game up, it defaulted to 26Hz, which actually ran the game at a perfect 60fps and looked perfect. So, 24Hz was the setting that worked for me. Your mileage may vary. I'd say noodle around with the framerate settings once you get the game to find what works for your system.

Past games in the Devil May Cry series ran at 60FPS on consoles, but the console versions of the new DmC only run at 30. The console's lower frame-rate isn't the end of the world by any means, and Evan certainly didn't seem to mind when he gave the 360 version a glowing review. But with the game running super-smooth at 1080p, it's hard to argue that the PC version of DmC is the superior version of the game.

Controls are another story—you'll probably want to play DmC with a controller and not a mouse and keyboard, unless you're a huge fan of playing imprecise action games (that don't require a reticle or any precision aiming) with a mouse and keyboard.

I've been playing DmC as what I've started to think of as a "Steam-Box Game." That is, a game that I play like a console game: On my PC, plugged into my TV, with a controller. The game is a good example of a well-executed, if straightforward, example of a Steam-Box Game. Like so many games of the fall, DmC does fine on consoles but feels a little bit next-gen on PCs. If you're okay with holding off for another week, the PC version is worth the wait.


Tuesday, 15 January 2013

Original Devil May Cry Creator Sticks Up For the New DmC

Game developer Hideki Kamiya of Platinum Games and recent Bayonetta fame will field just about any question on Twitter, whether he's well-versed on a topic or not. Something he knows a ton about? Devil May Cry games. Kamiya was the director on the original Devil May Cry back in 2001 and a very good authority on what makes a Devil May Cry game great.
 
Not surprisingly, fans and foes of the newest game in the Devil May Cry series, the newly-released DmC, want to know his thoughts on it.

It would be so easy for him to ignore these questions or to knock the new game. The man has no love lost for Capcom, the company that has put out all the DMC games. And he's not averse to trash-talking on Twitter. The new DmC isn't even made by a Capcom studio and instead has been crafted by the Heavenly Sword people at Ninja Theory
 
 

Saturday, 5 January 2013

DmC: Devil May Cry Forecloses on the Demons




As you may have guesses from previous trailers, the Dante in DmC: Devil May Cry is all about sticking it to The Man. In this case, though, The Man is really The Demon and so things get a little interesting. There's a new trailer out that some are saying isn't all that new in that it appeared in front of the last Resident Evil movie when it was in theaters. But apparently this is its big Internet debut.

Either way, it looks pretty cool even though it doesn't show any actual gameplay. We get to see Dante go into his Devil Trigger mode in which he looks more like the Dante of old and a banker that just so happens to be a demon of some sort with demonic chicks protecting him. It's good to be the king.

Anyway, check it out below and look for DmC: Devil May Cry in just 2 weeks, January 15th!





Friday, 28 December 2012

Vergil and Dante cut down evil in new DmC trailers




A pair of new Japanese trailers for DmC: Devil May Cry show off a bit of both its half-demon brothers, Dante and Vergil. We're not picking favorites, but Dante's video may just be a tad more stylish (death metal notwithstanding).