If you're a console-owning hack 'n slash 'n juggle fan, you've probably already got Ninja Theory's DmC on Xbox 360 or PS3. (And good for you: It's a fun game.)
But if you're holding off and can wait another week, you should
strongly consider waiting for the PC version, which comes out on January
25, a week from tomorrow.
I've been playing the game on PC for
the last week, and it's a real killer. It's certainly a "port" of a
console game, in that the menus and heads-up display are the same as the
console version and there are no unique functions or
mouse/keyboard-specific settings.
But it runs like a champ—my PC,
an i5 Intel with a GTX 660 Ti graphics card, has no problem whatsoever
running it at a locked 60 frames-per-second with the settings turned up
to "Ultra" and the HD effects on.
You can actually set the
refresh rate in the PC version of the game, though I found that I had
some issues at first: I'd set it to 60Hz, which caused a lot of weird
screen-tearing and flickering on my image. Often, Fraps would report the
game running at more than 150fps, which seemed odd, though I couldn't
tell if that was related to the issues I was having. The next time I
started the game up, it defaulted to 26Hz, which actually ran the game
at a perfect 60fps and looked perfect. So, 24Hz was the setting that
worked for me. Your mileage may vary. I'd say noodle around with the
framerate settings once you get the game to find what works for your
system.
Past games in the Devil May Cry series ran at 60FPS on consoles, but the console versions of the new DmC only run at 30. The console's lower frame-rate isn't the end of the world by any means, and Evan certainly didn't seem to mind
when he gave the 360 version a glowing review. But with the game
running super-smooth at 1080p, it's hard to argue that the PC version of
DmC is the superior version of the game.
Controls are another story—you'll probably want to play DmC
with a controller and not a mouse and keyboard, unless you're a huge
fan of playing imprecise action games (that don't require a reticle or
any precision aiming) with a mouse and keyboard.
I've been playing DmC
as what I've started to think of as a "Steam-Box Game." That is, a game
that I play like a console game: On my PC, plugged into my TV, with a
controller. The game is a good example of a well-executed, if
straightforward, example of a Steam-Box Game. Like so many games of the
fall, DmC does fine on consoles but feels a little bit next-gen
on PCs. If you're okay with holding off for another week, the PC
version is worth the wait.
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