Need for Speed: Most Wanted is the latest chapter in that quest for giddy
high-speed thrills.
Taking the bare bones of the original game – its urban
racing competitions and police chases – this reboot grafts the franchise into a
vast open-world, where events can crop up on any corner or any stretch of road,
and where every cool action you take adds to your haul of Speed Points – and
your Wanted status.
The key message is "racing without rules" –
players can take shortcuts, smash into opponents and leap over ramps – anything
goes; and between events, it's time to shake off the cops via high speed,
free-roaming chases.
I played a brief single-player race through the Four Bridges area of
Fairhaven City, gunning the Porsche across multi-lane roads, through deep
curves and along swooping straights. Handling is classic, classic Criterion, a
touch of oversteer, a beautifully intuitive drift mechanic that invites you in
with a dab on the break before swirling you through corners like a fairground
Waltzer. Meanwhile, AI cars nip at your vehicle, edging in from the sides,
stealing your slipstream – everything feels super condensed and competitive,
yet there's space to zip out of line and head off from the pack down side roads
and incoming lanes.
Crashes, meanwhile, are utter Burnout wreckage porn. Head-on collisions swap
to slow motion as mangled supercars disintegrate in mid-air; but even the
slightest touches realistically dent your chassis, giving cars a lived in feel
after every race. Gone is the sterile Gran Turismo reverence – at Criterion,
the catchphrase is very much "drive 'em like you stole 'em" - they
want your engine over-revving, they want you throwing evasive bootleggers, they
want you trying to tuck in between an underpass wall and a Cosworth Impreza
buffeting both in the process. Nothing looks new for long.
As in the ostensibly similar Burnout Paradise, there are landmarks to
discover throughout the map. Auto garages will repair your car as you whizz
through, while ramps and billboards provide mini-tasks, and fences can be
knocked down to reveal new areas. This time, Criterion has added jack spots -
secret areas hiding previously unattainable ultra exotics to pick up and drive
away. There are also special cool down spots, which allow you to escape the police
and douse the heat.
Autolog is back, of course, only now it's Autolog 2: the next generation.
While the first version only really recorded your best race times and shared
them with your friends, in Most Wanted, the system saves everything
from your fastest laps, to your longest jumps; anything you achieve or discover
in the game is sent to your friends and becomes a potential competition.
The
aim is to become the most wanted among your peers; the ultimate illegal street
racer.
For the drop-in/drop-out multiplayer, Most Wanted introduces a new playlist
option, which serves a barrage of challenges so the competition just keeps
going. Meet online with a bunch of friends, and it'll get you all to assemble
at a meeting point somewhere on the shared map – there are no grid starts here,
you'll need to compete for the best positions, bumping mates out of the way.
From here, you may get a straightforward race through the city streets,
followed sharply by a "speed test" to see who can jump the furthest
over a specific ramp; next it could be a team race, where the cars are divided
up into two sides, and then compete together for the better score. Here,
players who have finished the race will be able to go back and crash into
opponents, helping their team mates place better.
The important thing is, everything flows. Criterion says it has been
learning from Battlefield, looking at the way FPS players are seamlessly moved
from map to map, and how team-based modes incorporate group tactics. The Most
Wanted team challenges even allow you to "spot" opponent cars by
looking through the rearview mirror and hitting a button, alerting members of
your squad that a rival vehicle is approaching. And instead of dog tags,
players get customised license tags, which record successful takedowns.
Up to 12 players can compete in these online skidmishes, and it seems that
there will be a selection of special Freedrive co-op challenges, allowing up to
a dozen players to work together. There's no other info just yet, but we're
intrigued to see what all this entails.
Speed points earned during racing can be spent on unlocking new cars, as
well as paint jobs and modifications to your tyres, nitro system, suspension
and chassis. It's a familiar set-up, a Need For Speed staple since tuner culture
hit the mainstream in the late nineties, but the car models are so luscious in
Most Wanted that it should feel like an exciting addition once again.
And that's really what Most Wanted promises. Frenetic speed challenges,
enthralling cop chases, exciting cars, competing with friends … Hot Pursuit
brought the whole concept of asynchronous social play to console gaming; this
is likely to be the next step.
But at its core, fundamentally, every Criterion game is about this: the
sound of an engine ripping through the city air, and the drift of tyres along
blistering Tarmac.
Gameplay video:
Release Date:
Need
For Speed: Most Wanted is released on 30 October for PC, PS3,
PS Vita and Xbox
360.
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