Meet the coolest Man in Black since Johnny Cash.
Stealth, befitting of its very definition, sneaks into our games in many forms. Sometimes it slips in under the guise of a role-playing game, such as a no-kill play-through of Deus Ex: Human Revolution. In other instances, it blends with an action title, like the Sam “Panther” Fisher version of Splinter Cell Conviction. And not often enough, it comes in its purest shape, in which you face near-certain death – or at least, extremely long odds – if you’re spotted. The Thief series, quintessentially. Or, in 2012, Mark of the Ninja.
Laudably, there isn’t just one trick in Ninja’s bag. Instead, it takes
the best ingredients from both new and old examples of the stealth genre
and mixes them into a potent knockout brew. The look is gorgeous thanks
to the same talented artists and animators responsible for developer
Klei Entertainment’s other downloadable game series, Shank. Anytime you
make an undetected kill, the camera zooms in and darkens the background,
highlighting you and your victim as you plunge your blade into him and
then toss his body aside or through a grate. You’ll be forgiven if you
mistake what you’re watching for an M-rated animated series on Adult
Swim.
But gameplay is most important. In a move that’s simultaneously refreshing and familiar, Mark of the Ninja is a 2D stealth adventure that, at first glance, looks abit Metroidvania-esque. You’ll jump and grapple-hook your way around
mostly linear levels (though occasional path choices and backtracking
occur), clinging to walls and ceilings, hiding in floor grates, and
pressing B to duck behind potted plants or in doorways – all in the name
of avoiding detection.
You begin with only these most basic of moves, but as you finish levels
and secondary objectives within each mission (such as completing an area
without raising an alarm), you’ll earn medals redeemable for new moves
that significantly liven up the game and open up your options. For
instance, there’s a taunt that lets you string-up your kills in order to
terrorize the other guards, a la Batman. Or the not-so-subtle nod to
Metal Gear Solid: the cardboard box. Seeing your black-clad hero reach
out from underneath the simple disguise, grab a victim, and drag him
back under the box while his buddies ignorantly walk by is as
sadistically rewarding as it is hilarious.
If you get found out, especially by a dog, you're in trouble.
More seriously laudable is Ninja’s scoring system. While many stealth
games claim you can play them how you want (read: lethally or
non-lethally), this one actually rewards you with medal-earning XP
either way. If you knife every fool, you’ll earn some points. Hide their
bodies when you’re done and you’ll net more. Terrorize them and you’ll
bag yet more. Or score plenty of points just for sneaking by the bad
guys undetected. This is complemented by additional play styles that
become available as you go, like “Way of the Ninja.” This removes your
sword – thereby making it nearly impossible to kill anyone – but gives
you extra distraction tools, such as the aforementioned cardboard box,
firecrackers, terror darts, etc. It wholly changes the way the game is
played, akin to watching a different director’s cut of your favorite
movie.
All of these added perks culminate in the highly recommended New Game
Plus mode, in which the enemies get tougher but you’ve got access to
your full arsenal of unlocked goodies right from the first stage.
You’ll want to replay the 6-8 hour campaign, though probably not for
the story (but oh, those drool-inducing animated cutscenes!). The plot
starts simple and never really evolves, though it’s just engaging enough
to make you stop and think when you reach its forked ending.
Unfortunately, neither choice at the campaign’s climax pays off with a
revelation or additional backstory. Or anything, really.
Theatricality and deception are powerful tools...
Ninja’s only other crimes are, first, that its gorgeous animations
aren’t showcased enough; there simply isn’t enough variety in the kills.
Nearly every fatal scene shows you slicing a bad guy at the neck or
through the belly. Even the gameplay side of this could be fresher –
you’re always pressing X and a cardinal direction for every fatal blow.
We would’ve loved to have seen (literally, with this gorgeous art style)
more choice in ways to off your enemies.
And second, Ninja loses its way a bit around two-thirds of way
through the game with a mildly frustrating stage packed with platforming
puzzles. It doesn’t last too long, but it is the clear weak point of
the campaign. Also, a quick note for PC players: though Mark of the
Ninja is playable using traditional WASD+mouse first-person
shooter-style controls, it's quite awkward here. I highly, highly
recommend using an Xbox gamepad for the smoothest-steering Ninja
experience possible.
Begone, pesky light bulb!
Still, forget about being among the cream of the downloadable game
crop – that much is a given. Mark of the Ninja is among the finest
stealth games you can currently play, period. And if you need an extra
anecdotal – but almost always dead-on accurate – verification of Ninja’s
greatness? Playing it at the IGN office was like shining the Bat signal
into the sky. Fellow editors kept walking by my desk, independently
inquiring, “What is this?” in a curious tone tinged with pure
excitement. The most common quips? “This looks amazing.” “This is from
the Shank guys, isn’t it?” “The animation is beautiful.” And, finally:
“Wow.”
This is the kind of game I enjoy shouting from the rooftops about,
particularly since it's not a $60 blockbuster release with a
multi-million-dollar marketing budget backing it up. So let me do you a
favor and shine a guiding light on this shadow-dwelling hero. Play it.
You’ll thank me later, I promise.
The Verdict
Mark of the Ninja illustrates how digitally downloaded games continue to be a breeding ground for some of today's most creative content. This is stealth done right, with the presentation prowess to match. It's easily a contender for Downloadable Game of the Year and it absolutely deserves a place in your digital game collection.
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